#include "MonoManager.h"

MonoManager::MonoManager()
{

}

MonoManager::~MonoManager()
{

}

void MonoManager::addComponent(int InstanceID,Component* pComponent)
{

}

Component* MonoManager::getComponent(int InstanceID)
{
	if(mComponent.find(InstanceID) != mComponent.end())
	{
		return mComponent[InstanceID];
	}
	else
	{
		return NULL;
	}
}